The vocals are haunting and appropriate for a dying world, and the compositions themselves complement the rest of the game perfectly. Whoever decided on this audio team, I would like to shake their hand, then I'd like to buy dinner and drinks for the composers because they did an absolutely fantastic job. I'm not asking for the typical Square Enix androgynous hero, but a little bit less in the rugged department would have done wonders for the character appeal.Īudio fares a lot better than the graphics do with a stellar voice cast and music that is consistently good throughout the game. I get why his design is that of an older fellow, but he's just aesthetically displeasing. The characters have a great look about them from a design standpoint as well except for the titular Nier character. Meanwhile the other areas all have a distinct color to them, and they don't stray far from this design at all until the end of the game. Color variety is something of a rarity in Nier, for example the sea front town feels very plain with the white Mediterranean loo. The post-apocalyptic world of Nier shows a lot of rot and decay in the setting, and it contrasts well with the medieval and European design of the towns but also manage to feel flat and bland. But from a design standpoint the characters, enemies, and even the setting of the title shine. Games like Valkyrie Profile 2 from the PS2 had better looking characters. The character models are a step up from previous Cavia titles like Bullet Witch for example, but even then that's not saying too much. Nier is not a pretty title, let's get that out of the way now. Now I have to say that this title had some great ideas in it but it was more of a one step forward, two steps back scenario and it makes Nier one of the best frustrating titles I have ever played. ![]() The gameplay is mediocre and I feel like I'm being too nice in saying that. I wanted to see this story through to the end despite the game trying its damnedest to prevent me from getting there. They provide a compelling story, and an amazing soundtrack but they also let some PS2 era graphics, a slipshod battle system, and a frustrating pacing in to their title as well. For the rest of the first part of the game, Kaine will not be in the party.I've got a bit of a bone to pick with Cavia, developer of Square Enix's latest title, Nier. ![]() This is the natural progression of the story and the way that things are meant to be. If players choose to petrify Kaine, she is turned to stone and blocks the door shot, keeping the beast inside. Both lead to the exact same result and only very minor changes to the cutscene right before it. ![]() The short answer to which one players should choose is that it doesn't matter. RELATED: NieR Replicant: How to 'Cultivate the Legendary Flower' (Legendary Gardener Trophy/Achievement) Players don't need to put too much thought into this decision, though. Players are tasked with choosing whether to do nothing and be annihilated or petrify Kaine in order to seal the door. Kaine is one of the main characters in NieR Replicant, and at this point in the story, she is planning on making a grave sacrifice. For other choices early on, they mostly just produce minor differences in cutscenes. Thankfully, only Ending C and Ending D are linked to a choice, and this is closer to the end of the game. While players love having this kind of power to change how the game plays out, it also leads to a great deal of choice anxiety. Some of these choices are very minor in nature, not having any long lasting effect whatsoever, but others can lead directly to one of the game's five different endings. NieR Replicant is a game that is brimming with choices for the player to make.
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