![]() When you're playing Sky Sanctuary (as Knuckles at least), you can see Angel Island in the background. This means Sky Sanctuary is directly above Lava Reef. It's a pretty much a continuation of Lava Reef and ends with a red teleportation ball that is pointed straight up. Between Lava Reef and Sky Sanctuary is one Act. Actually I'm not sure about Lava Reef being on Angel Island. The only actual theory I could come up with on my own was the Phantom Ruby dislocating the Zones. Inside the pyramid is an entrance to Lava Reef. You land in an Sandopolis and explore a pyramid. At the end of Act 2, you stow away on Robotnik's aircraft, then jump off at the end of Act 2 of that Zone. ![]() Unless you lock on, Tails won't be there. After beating the zone, the platform lands in Mushroom Hill, which is Zone 1 of Sonic & Knuckles. Tails couldn't get in the Eggmobile with Sonic at the end of Zone 6 that took him to under the Death Egg where he fought Robotnik again. Of course, I think it either happened at the end of Zone 6 of Sonic 3 or Zone 2 of in Sonic & Knuckles. Both Sonic 3 and Sonic and Knuckles had opportunities to imply you're not on Angel Island any more with a number of the transitions. Again with no explanation unless you play as Knuckles. And then you go from Lava Reef on Angel Island to Metallic Madness, which is on Little Planet. Originally posted by Naoya:No, seriously, can we talk about how little sense the Oil Ocean to Lava Reef to Metallic Madness progress makes? Oil Ocean is on West-Side Island, and then you someone jump to Angel Island ON FOOT to get to Lava Reef. So guys what do you guys think of my idea ? Do you like how I see the missing transition ? What are you thought and own ideas ? And from Metallic Madness to Titan Monarch we don't have much to do a Pipe or an Elevator is all what we need. ![]() For Lava Reef to Metallic Madness here Knuckles animation scene is well thought. And their Boss.įor Oil Ocean to Lava Reef the transition I don't see here the need of level just a orange Lava Reef pipe connecting Oil Ocean after to Lava Reef is need and the accurate animation. ![]() Speaking of Sandopolis and Mystic Cave we can use most of their Badnick. This Zone could be mixed between Marble Zone, Mystic Cave Hidden Palace Zone (Sonic 2 Ios/Android vers) and Sandopolis Act 2. This chain Zone is there to connect Little Planet (Stardust Speedway) to Angel Island (Hydrocity).įrom Hydrocity to Mirage Saloon here I see a Marble Zone like level to connect from Hydrocity to the surface which happen to have at the end the Tornado. This level would be all in this famous giant chain, we could imagine that this time Eggman mechanised this chain for being more solid and have placed in it badnick and others gimmick. Final Boss I would have see a Eggmachine who would have the abilities to Angel Island Final Boss, Hill Top Zone Final Boss and Mushroom Hill Final Boss.įor the second missing transition why not have a Level being on the Chain Holding Little Planet to Angel Island who appears to be in Never Lake. Mid Boss level would be an new Hard Boiled Heavies based on Hei Hou from Mushroom Hill Zone Mid Boss. For one returning Badnick I see the infamous Metropolis Zone Mantis like Badnick Slicer. We could have use gimmick from Angel Island Zone with Wood platform appearing from waterfall, gimmick from Mushroom Hill Zone with the Push Up&Down Elevator and the scenery change as we move to the north and an icy region also why not add gimmick from Hill Top Zone with the chairlifts thingy who goes from top to bottom. Wood Zone being more in the southern area of the Press Garden place. After you beat Eggspider and free the animal Flying Battery suddenly crash into Wood Zone and Sonic get out of the wrecked ship unscated then proceed to move foward north in the lush Wood Zone. Wood Zone would have been great for a transition to Flying Battery to Press Garden. The first missing transition appears when we are at Flying Battery, here I see the famous scraped level Wood Zone. Well seing that this is an issue for some people I was thinking of how transition could work by adding to some of it new level/zone.
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